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Ale Hilbert

Adult Fee Repeal

How do criminal justice fees, and their removal, affect people’s assets, experiences, and chances of success on probation? We are estimating the impact of fees and other monetary sanctions on peoples’ financial health, life experiences, and probation outcomes. Context &…

Juvenile Fee Repeal

Does eliminating juvenile justice fees improve outcomes for young people and families? We are estimating the impact of financial sanctions (fees, fines, and restitution)—especially fees—on families’ financial health and youths’ probation outcomes. Context & movement toward reform Juvenile justice agencies…

un-TILTED! Wins Gold at the 2024 Serious Play Awards

un-TILTED! Wins Gold at the 2024 Serious Play Awards We are thrilled to announce that un-TILTED!, a video game intervention developed by our lab, has won Gold at the 2024 Serious Play Awards! The game, designed to help young adolescents…

Addressing the Impact of Juvenile System Fines and Fees

Promoting Prosocial Identity: A New Pathway for Positive Youth Development We’re thrilled to share that our work on juvenile fees had been cited in The Imprint’s news article, “DOJ Calls on States to Eliminate Juvenile System Fines and Fees.” The…

Cognitive Behavioral Interventions

Can a correctional group treatment program prevent re-offending among justice-involved people with mental illness? We are testing the impact of adding a group-based Cognitive Behavioral Intervention (CBI) program to usual services, in reducing justice system involvement for people with mental illness.…

Youth Protective Factors Study

What factors best protect against reoffending for youth of different ages? The Youth Protective Factors Study is a multistate, multiyear research initiative examining how risk and protective factors influence youth reoffending—particularly violent offenses—to help juvenile justice systems improve supervision, services,…

Playing for Change

Can a videogame-supported afterschool program prevent aggression and promote wellness among at-risk youth? We are testing a videogame-supported afterschool group that is rooted in science and co-designed with youth to develop self-control during stressful or “hot” situations. Introduction and development…